Game Curriculum

There are 2 separate games - Recorder Master, gradually practicing from the very beginning, and Recorder Express, following page by page the popular recorder method book “Recorder-Express” by Alfred Publishing.

Recorder Master - Game Curriculum

Game Dynamics:

The game is divided to lessons represented by pictures - we call them worlds. Each world contains a group of levels (usually including 1 or 2 new songs). These levels are working on producing a certain note, a certain finger transition or simply teaching new songs. Your students start with the first world, producing the note B, and advance gradually with additional notes and songs, as the worlds unlock one by one.


Learning Curriculum:

Part I - Nature Island: Recorder Master starts by working on the note B (world 1). After that they learn A (world 2) and work on the B-A transition (world 2-3). Then the note G is introduced and they work on the A-G transition (world 4). When that’s done, they practice B-A-G together (world 5-6) until they “graduate” the first part with the song “Mary Had a Little Lamb”, using different practice speeds (world 7).

Part II - Underwater Island: They continue their lessons in the second map with the note middle C and the C-A transition (without B) - world 8. After that they practice the C-B transition and only then start practicing C-B-A-G. (world 9-10) This section ends with the song “Old McDonald”, especially arranged and adapted to include only these 4 notes (world 11). The note middle D is introduced and the D-C-B transition is practiced in world 12. The song Jingle Bells is used to work on the D-C-B-A-G transition and this whole section ends with Beethoven’s “Ode To Joy” (from his 9th symphony) in world 14.


Part III - Final Frontier: This part is still under construction. It will include the notes low E, low D and low F# (in this order).


Different Mini-Games for Different Recorder Skills:

There are 3 main types of mini games spread between the different worlds (lessons):
Flying Game - works on stable and correct tone production of a single note.
Target Game - works on finger technique and timing. In this level they learn their songs.
Jump Game - works on basic ear-training. Introduced in world 3.
You’ll have no problem recognizing them as you try the game.

Recorder Express - Game Curriculum

Game Dynamics:
Recorder Express is built in a different way than Recorder Master, as it follows the method book literally page by page - you pick a page and play the exercises and songs that’s in it - exactly like in the book. However, not like the book, each page includes a bonus level that unlocks only when you get a high score in all the songs of that page. These bonus levels are different mini-games working on stable tone production or basic ear training (the latter is introduced from page 13 and on). There is no dictated order of worlds unlocking like in Recorder Master - one can open any page and play with the songs in it. However, pages 13 and on are located in the premium zone and must be purchased by the students for access (teachers have free access). You can get free access for all your students for additional pages when you invite colleagues to join the game using your personal link (your colleagues’ students get free access as well, by the way).

Learning Curriculum:
The game curriculum is exactly as the method book. Pages 4-5 introduce B,A and G. Pages 6-10 have many songs with these 3 notes. Pages 11-12 introduce and work on middle C, and Pages 13-19 introduce and work on middle D and the middle D to G transition. Pages 22-24 introduce low E, pages 25-29 introduce and work on low D, and Pages 30-32 introduce F#. After that there’s a special Holiday page with various holiday songs taken from pages 39-42 (not including the notes low C and middle E).